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Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]

Description

Set: Innistrad: Midnight Hunt
Type: Creature — Human Rogue Werewolf
Rarity: Rare
Cost: {1}{U}
Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Reverse Type: Creature — Werewolf
Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Product form

Set: Innistrad: Midnight Hunt Type: Creature — Human Rogue Werewolf Rarity: Rare Cost: {1}{U} Suspicious Stowaway can't be blocked.Whenever Suspicious... Read more

SKU: MID-80//80-EN-NF-1
Barcode: 71532232

Out of stock

$0.31 Excl. VAT

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    Description

    Set: Innistrad: Midnight Hunt
    Type: Creature — Human Rogue Werewolf
    Rarity: Rare
    Cost: {1}{U}
    Suspicious Stowaway can't be blocked.

    Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

    Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
    Reverse Type: Creature — Werewolf
    Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

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    Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]

    Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]

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