New Arrivals
Mr. House, President and CEO [Fallout]
Set: Fallout Type: Legendary Artifact Creature — Human Rarity: Mythic Cost: {R}{W}{B} Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
$0.20 - $0.31
Overencumbered [Fallout]
Set: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {1}{W} Enchant opponentWhen Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
$0.20 - $0.31
Nuka-Cola Vending Machine [Fallout]
Set: Fallout Type: Artifact Rarity: Uncommon Cost: {3} {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
$0.20 - $0.31
Idolized (Showcase) [Fallout]
Set: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {1}{W} Enchant creatureEnchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
$0.20 - $0.31
Overencumbered (Extended Art) [Fallout]
Set: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {1}{W} Enchant opponentWhen Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
$0.20 - $0.31
Sol Ring (Borderless) [Fallout]
Set: Fallout Type: Artifact Rarity: Mythic Cost: {1} {T}: Add {C}{C}.
$68.30 - $117.90
Radstorm (Showcase) [Fallout]
Set: Fallout Type: Instant Rarity: Rare Cost: {3}{U} Storm (When you cast this spell, copy it for each spell cast before it this turn.)Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
$0.20 - $0.31
Plains (0317) [Fallout]
Set: Fallout Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
$0.20 - $0.31
V.A.T.S. [Fallout]
Set: Fallout Type: Instant Rarity: Rare Cost: {2}{B}{B} Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Choose any number of target creatures with equal toughness. Destroy the chosen creatures. The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!
$0.20 - $0.31
Plains (0318) [Fallout]
Set: Fallout Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
$0.20 - $0.31
The Wise Mothman [Fallout]
Set: Fallout Type: Legendary Creature — Insect Mutant Rarity: Mythic Cost: {1}{B}{G}{U} FlyingWhenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
$0.20 - $0.31
The Wise Mothman (Display Commander) [Fallout]
Set: Fallout Type: Legendary Creature — Insect Mutant Rarity: Mythic Cost: {1}{B}{G}{U} FlyingWhenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
$0.20 - $0.31