Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Discover the next installment in our famous train game series: Ticket to Ride: Rails & Sails! Including a massive two-sided board featuring the World map on one side and the Great Lakes of North America map on the other, this version will enable you to set sails to new horizons thanks to the new ship routes. With the new Train and Ship cards, you will be able to claim the routes on the map, and also use them to build harbors and maximize your score. Double-Ship cards are included to quickly cross seas and lakes. Last, but not least, a new type of ticket appears: the Tour tickets, listing between three and five cities, that must be connected together at all costs, and rewarded with many victory points. Ticket to Ride: Rails & Sails is for 2 to 5 players ages 10 and older and takes approximately 90-120 minutes to play. It is a stand-alone game in the Ticket to Ride series. It includes 1 Double-Sided Board featuring 2 Maps: the World and the Great Lakes of North America. It also includes 165 Plastic Trains, 250 Plastic Ships, 15 Harbors, 5 Scoring Markers, 140 Travel Cards (Train, Ship, Double Ship and Wild) and 120 Ticket Cards (65 for the World map and 55 for the Great Lakes map).
STRATEGY GAME: Build your tracks across the United States in this fast-paced and strategic board game. Connect iconic North American cities across a map of the 20th-century USA and build your train routes to earn points FUN ADVENTURE GAME: Ticket to Ride is a cross-country train adventure game in which players collect and play matching train cards to claim railway routes connecting cities through North America! LOOKING FOR NEW ADVENTURES? Try Ticket to Ride expansions (Note: Expansions require Ticket to Ride Board Game to play) MULTIPLE WAYS OF SCORING POINTS: Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets and to the player who builds the longest continuous railway FAST AND EASY TO LEARN: With elegantly simple gameplay, the game can be learned in under 15 minutes and enjoyed time and time again, whether it's your first time building a rail empire or an old favorite NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This family and adult board game can be played with 2 to 5 players. The average playtime is 30-60 minutes. PLAY WITH ALEXA: Using a compatible Echo device, say “Alexa, launch Ticket to Ride” and play against Alexa
Who—or what—is out there? Colonize the galaxy in Cosmic Encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civilizations as they seek to spread across the stars. But every planet is ruled by someone, and the only way to expand your cosmic colonies is through either diplomacy or war. By establishing colonies on five planets beyond the reaches of your home system, you will safeguard the future of your species and earn victory. But if you fail, you will fall into the black abyss of space! Every game of Cosmic Encounter is different, and the tables can turn in an instant. Forge your alliances, outwit your enemies, and spread your colonies across the galaxy! 3-5 Players 60-120 Minutes Ages 14+
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920s. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.