Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition - but for each individual player to achieve victory, he must also complete his personal secret objective.
This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!
Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies and keep the colony's morale up.
Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Discover the next installment in our famous train game series: Ticket to Ride: Rails & Sails! Including a massive two-sided board featuring the World map on one side and the Great Lakes of North America map on the other, this version will enable you to set sails to new horizons thanks to the new ship routes.
With the new Train and Ship cards, you will be able to claim the routes on the map, and also use them to build harbors and maximize your score. Double-Ship cards are included to quickly cross seas and lakes. Last, but not least, a new type of ticket appears: the Tour tickets, listing between three and five cities, that must be connected together at all costs, and rewarded with many victory points.
Ticket to Ride: Rails & Sails is for 2 to 5 players ages 10 and older and takes approximately 90-120 minutes to play. It is a stand-alone game in the Ticket to Ride series. It includes 1 Double-Sided Board featuring 2 Maps: the World and the Great Lakes of North America. It also includes 165 Plastic Trains, 250 Plastic Ships, 15 Harbors, 5 Scoring Markers, 140 Travel Cards (Train, Ship, Double Ship and Wild) and 120 Ticket Cards (65 for the World map and 55 for the Great Lakes map).
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.
Only a handful of investigators stand against the Arkham Horror. Will they prevail?
Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920s. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.