Products
Albino Troll [Friday Night Magic 2002]
Set: Friday Night Magic 2002 Type: Creature — Troll Rarity: Rare Cost: {1}{G} Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.){1}{G}: Regenerate Albino Troll.
$3.10 - $4.80
Albino Troll [Urza's Saga]
Set: Urza's Saga Type: Creature — Troll Rarity: Uncommon Cost: {1}{G} Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.){1}{G}: Regenerate Albino Troll.
$0.20 - $0.31
Alchemist's Apprentice [Avacyn Restored]
Set: Avacyn Restored Type: Creature — Human Wizard Rarity: Common Cost: {1}{U} Sacrifice Alchemist's Apprentice: Draw a card. Side effects may include foul odors, scalding steam, and spontaneous nonexistence.
$0.20 - $0.31
Alchemist's Gambit (Extended Art) [Innistrad: Crimson Vow]
Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit.
$0.20 - $0.31
Alchemist's Gambit [Innistrad: Crimson Vow Prerelease Promos]
Set: Innistrad: Crimson Vow Prerelease Promos Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit.
$0.20 - $0.31
Alchemist's Gambit [Innistrad: Crimson Vow]
Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit.
$0.20 - $0.31
Alchemist's Gambit [Innistrad: Double Feature]
Set: Innistrad: Double Feature Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit.
$0.20 - $2.80
Alchemist's Gift [Core Set 2021]
Set: Core Set 2021 Type: Instant Rarity: Common Cost: {B} Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
$0.20 - $0.31
Alchemist's Greeting [Commander 2019]
Set: Commander 2019 Type: Sorcery Rarity: Common Cost: {4}{R} Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar
$0.20 - $0.31
Alchemist's Greeting [Eldritch Moon]
Set: Eldritch Moon Type: Sorcery Rarity: Common Cost: {4}{R} Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar
$0.20 - $0.31
Alchemist's Greeting [Mystery Booster]
Set: Mystery Booster Type: Sorcery Rarity: Common Cost: {4}{R} Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) "Impressive." —Chandra Nalaar
$0.20 - $0.31
Alchemist's Refuge (Showcase) [Secret Lair Drop Series]
Set: Secret Lair Drop Series Type: Land Rarity: Rare {T}: Add {C}.{G}{U}, {T}: You may cast spells this turn as though they had flash.
$2.50 - $5.30