Products
Arcane Infusion [Innistrad: Midnight Hunt]
Set: Innistrad: Midnight Hunt Type: Instant Rarity: Uncommon Cost: {U}{R} Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
$0.20 - $0.31
Arcane Investigator [Dungeons & Dragons: Adventures in the Forgotten Realms]
Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Elf Wizard Rarity: Common Cost: {1}{U} Search the Room — {5}{U}: Roll a d20.1—9 | Draw a card.10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
$0.20 - $0.31
Arcane Laboratory [Seventh Edition]
Set: Seventh Edition Type: Enchantment Rarity: Uncommon Cost: {2}{U} Each player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab
$0.70 - $69.50
Arcane Laboratory [Urza's Saga]
Set: Urza's Saga Type: Enchantment Rarity: Uncommon Cost: {2}{U} Each player can't cast more than one spell each turn. It soon became obvious that some experiments were best overseen by fireproof teachers.
$0.70 - $1.10
Arcane Lighthouse [Commander 2014]
Set: Commander 2014 Type: Land Rarity: Uncommon {T}: Add {C}.{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
$2.30 - $3.60
Arcane Lighthouse [Commander Anthology Volume II]
Set: Commander Anthology Volume II Type: Land Rarity: Uncommon {T}: Add {C}.{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
$2.40 - $3.80
Arcane Lighthouse [Commander Masters]
Set: Commander Masters Type: Land Rarity: Common {T}: Add {C}.{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
$2.10 - $3.30
Arcane Melee [Avacyn Restored]
Set: Avacyn Restored Type: Enchantment Rarity: Rare Cost: {4}{U} Instant and sorcery spells cost {2} less to cast. Debates between wizards are never purely academic.
$0.20 - $0.70
Arcane Melee [Commander 2013]
Set: Commander 2013 Type: Enchantment Rarity: Rare Cost: {4}{U} Instant and sorcery spells cost {2} less to cast. Debates between wizards are never purely academic.
$0.20 - $0.31
Arcane Melee [The List]
Set: The List Type: Enchantment Rarity: Rare Cost: {4}{U} Instant and sorcery spells cost 2 less to cast Debates between wizards are never purely academic.
$0.20 - $0.31
Arcane Proxy (Extended Art) [The Brothers' War]
Set: The Brothers' War Type: Artifact Creature — Wizard Rarity: Mythic Cost: {7} Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
$0.60 - $2.20
Arcane Proxy (Promo Pack) [The Brothers' War Promos]
Set: The Brothers' War Promos Type: Artifact Creature — Artifact Creature — Wizard Rarity: Mythic Cost: {7} Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1UU | 2/1When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
$0.70 - $1.10