Products
Rules Card [War of the Spark Tokens]
Set: War of the Spark Tokens Type: Token Rarity: Common On Your TurnBegin• Untap lands and creatures• Draw a cardMain Phase• Play a land (only 1 per turn)• Cast creatures and/or sorceriesCombat• Declare attackers• Your opponent declares blockers• Combat damage is dealtMain Phase (again)• Play a land (if you haven't already)• Cast creatures and/or sorceriesEnd• Your creatures heal• Pass the turn to your opponent
$0.60 - $0.90
Runechant // Crucible of Aetherweave [ARC112-T // ARC115-T] (Arcane Rising) 1st Edition Normal
Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Token // Weapon Subtype: Aura // Staff (2H) Rarity: Token Class: Runeblade // Wizard (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero. Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
$0.20 - $0.31
Runechant // Crucible of Aetherweave [U-ARC112 // U-ARC115] (Arcane Rising Unlimited) Unlimited Normal
Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Token // Weapon Subtype: Aura // Staff (2H) Rarity: Token Class: Runeblade // Wizard (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero. Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
$0.20 - $0.31
Runechant // Death Dealer [ARC112-T // ARC040-T] (Arcane Rising) 1st Edition Normal
Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Token // Weapon Subtype: Aura // Bow (2H) Rarity: Token Class: Runeblade // Ranger Power: 1 (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero. Once per Turn Action - [1 Resource]: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again
$0.40 - $0.50
Runechant // Death Dealer [U-ARC112 // U-ARC040] (Arcane Rising Unlimited) Unlimited Normal
Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Token // Weapon Subtype: Aura // Bow (2H) Rarity: Token Class: Runeblade // Ranger Power: 1 (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero. Once per Turn Action - [1 Resource]: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again
$0.20 - $0.31
Runechant // Nebula Blade [ARC112-T // ARC077-T] (Arcane Rising) 1st Edition Normal
Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Token // Weapon Subtype: Aura // Sword (2H) Rarity: Token Class: Runeblade Power: 1 (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero. Once per Turn Action - [2 Resource]: Attack If Nebula Blade hits, create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.") If you have played a 'non-attack' action card this turn, Nebula Blade gains +3 [Power] until end of turn.
$0.60 - $0.90
Runechant // Nebula Blade [U-ARC112 // U-ARC077] (Arcane Rising Unlimited) Unlimited Normal
Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Token // Weapon Subtype: Aura // Sword (2H) Rarity: Token Class: Runeblade Power: 1 (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero. Once per Turn Action - [2 Resource]: Attack If Nebula Blade hits, create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.") If you have played a 'non-attack' action card this turn, Nebula Blade gains +3 [Power] until end of turn.
$0.20 - $0.31
Runechant // Teklo Plasma Pistol [ARC112-T // ARC003-T] (Arcane Rising) 1st Edition Normal
Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Token // Weapon Subtype: Aura // Gun (2H) Rarity: Token Class: Runeblade // Mechanologist Power: 2 (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero. Action - Remove a steam counter from Teklo Plasma Pistol: Attack Action - [1 Resource]: If there are no steam counters on Telko Plasma Pistol, put a steam counter on it. Go again
$0.20 - $0.31
Runechant // Teklo Plasma Pistol [U-ARC112T // U-ARC003] (Arcane Rising Unlimited) Unlimited Normal
Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Token // Weapon Subtype: Aura // Gun (2H) Rarity: Token Class: Runeblade // Mechanologist Power: 2 (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero. Action - Remove a steam counter from Teklo Plasma Pistol: Attack Action - [1 Resource]: If there are no steam counters on Telko Plasma Pistol, put a steam counter on it. Go again
$0.20 - $0.31
Runechant [1HP300] (History Pack 1)
Set: History Pack 1 Finish: Regular Type: Token Subtype: Aura Rarity: Common Class: Runeblade (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.
$0.30 - $0.40
Runechant [CRU157] (Crucible of War) 1st Edition Rainbow Foil
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Token Subtype: Aura Rarity: Common Class: Runeblade (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.
$1.80 - $2.80
Runechant [EVR119] (Everfest) 1st Edition Normal
Set: Everfest Edition: 1st Edition Finish: Regular Type: Token Subtype: Aura Rarity: Common Class: Runeblade Cost: 0 Power: 0 (Auras stay in the arena until they are destroyed.) When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.
$0.20 - $0.31